by Hacksaw GamingReleased Apr 3, 2025
Arabian genie slot with Wild Cloud Rows across a 6x4 grid. The Genie blows wild clouds leftward, covering entire rows. Arabian Nights bonus offers up to 40 free spins.


Wishbringer does exactly one thing. A blue Genie lands on the grid, blows magical clouds to the left, and every position on that row turns wild. That's the whole game. No secondary mechanics, no collectors, no multipliers. Just wilds spreading across rows on a 4,096-ways grid.
For Hacksaw Gaming, that's unusual. Most of their slots pack in at least two or three distinct features. Wishbringer ships with one, and both the base game and the bonus round use the same one.
The Genie symbol lands on reels 2 through 6. When it does, clouds blow leftward from the Genie's position all the way to reel 1. Every position on that row - Genie included - counts as wild. Scatters stay active even under the clouds, so a wild row doesn't block your bonus triggers.
If a Genie lands on reel 2, the entire 6-position row goes wild. Land one on reel 6 and only two positions become wild (the Genie itself plus the one to its left). Reel position matters - the further left the Genie lands, the more coverage you get.
That distinction drives the buy bonus options too. Genie's Wish guarantees a Genie on reels 2-6 (full range). Genie's Magic guarantees one on reels 4-6 only - which sounds worse, but those positions put the Genie deeper into the grid where it covers fewer symbols. Wait, actually, it's the opposite: reels 4-6 mean the cloud covers reels 1-3 plus the Genie position. So Genie's Magic gives you a minimum 4-position wild row, while Genie's Wish could land on reel 6 and only cover two spots.
Three scatters give you 5 free spins. Four give 10. Five give 20. Six scatters - if you somehow hit all of them - deliver 40 spins. The bonus plays identically to the base game, just with better odds of landing Genie symbols. Retriggering adds 2 spins (for 2 scatters) or 4 spins (for 3 scatters).
The direct buy costs 110x your bet and drops you in with 10, 20, or 40 spins depending on the scatter count drawn. BonusHunt FeatureSpins run at 10x trigger likelihood rather than Hacksaw's usual 5x, which is an interesting detail.
Players and reviewers noticed something immediately: this is Beam Boys with an Arabian Nights coat of paint. Same row-based wild spreading, same single-feature focus, different visual package. The comparison stings because Beam Boys wasn't exactly a groundbreaking release either.
The art direction leans into warm golds and teals with a desert marketplace backdrop, hanging lanterns, fruit stands, clay pottery. It looks good, and the Genie character has personality. But the playing card lows (10, J, Q, K, A) in generic frames feel like placeholder art, and some reviewers called the overall design "unfinished."
For a studio that built its reputation on inventive mechanics - RotoGrid, DuelReels, Super Cascade - putting out a one-feature reskin feels like coasting. Wishbringer isn't broken or unpleasant. It's just simple in a way that most Hacksaw releases aren't, and that simplicity works against it when the 10,000x max win requires stacking multiple wild rows on a high-volatility game where the Genie doesn't show up reliably.
Game data verified by Spinoxy Media Ltd editorial team. RTP and specifications sourced from official provider documentation.